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The Games Machine 66
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Panzer Commander
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pzc1_3.exe
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Models
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StuGIIIB.vdf
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INI File
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1999-02-26
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2KB
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112 lines
[INTERFACE]
Origin = GERMAN
Blueprint = StugIII
Caption = Assault Gun StuG III B
Icon = G23
Label = StuGIIIB
Date = 4006
[UNIT]
Type = AFV
Model1 = StuGIIIB
Model2 = StuGSM,60
Model3 = TankTiny,240
RegGroup = 1057
Scale = 20.0
Length = 5.4
Width = 2.9
Height = 2.4
View1 = -0.4,-1.0,-0.6
View2 = -0.6,-0.6,1.5
ViewParent1 = Body
ViewParent2 = Body
ThreatVal = 65
[VEHICLE]
EngineSoundFile = EngineE
HP = 300
Wheels = 8
Throttle = 20000.0
ThrottleFactor = 0.6
Speed = 40.0
OffRoad = 12.0
RevSpeed = 20.0
Steering = 40.0
BodyMass = 22.0
SpringMin = -0.25
SpringMax = 0.25
SpringVal = 0.2
Damper = 0.2
WheelRadius = 0.3
WheelMass = 1.65
TreadLinkCnt = 24
TreadLinkSize = 0.35
TurnInPlace = TRUE
[AFV]
FrontArmor = 68.0
SideArmor = 30.0
RearArmor = 35.0
TopArmor = 11
[WEAPON1]
Type = PROJECTILE
Object = Gun
TraverseObj = Gun
TraverseMin = -12.5;
TraverseMax = 12.5;
TraverseSpeed = 16
ElevateObj = Gun
ElevateMin = -10.0
ElevateMax = 20.0
Velocity = 690
;(Velocity modified to reflect hollow-charge, H1 projectile performance).
Mass = 4.4
Caliber = 75
Recoil = TRUE
Projectile1 = AP
Projectile2 = HE
View = 0.3,0.0,0.2
APAmmo = 11
HEAmmo = 33
[WEAPON2]
Type = PROJECTILE
Object = MGun
TraverseSpeed = 18
TraverseMin = -30.0;
TraverseMax = 30.0;
ElevateMin = -11.0
ElevateMax = 28.0
Velocity = 785
Mass = 0.005
Caliber = 7.92
Projectile1 = SLUG
SlugAmmo = 3000
Rate = 20
View = 0.26,0.0,0.12
[TEXTURE]
Texture =Texture
Body = 0,31,63,95
Bodybk = 0,0,63,31
BodyBtm = 80,112,207,143
BodySide = 63,32,191,47
BodyTop = 0,159,63,223
Cupola = 240,160,155,31
DriveWhl = 224,32,255,63
Fender = 64,112,79,239
FrontWhl = 224,32,255,64
Hood = 64,48,127,111
PlateIn = 63,0,128,31
PlateL = 63,0,191,31
PlateR = 63,0,191,31
RoadWhl = 224,64,255,93
tire = 224,96,255,127
tread = 224,134,255,255
Trunk = 0,95,63,159
WheelGrp = 79,223,223,255
Solid = 3,4